Yes, using the Portal Gun to navigate one's way through every new environment is the core premise of the game – and cubes, gun turrets, floating platforms and pressure pads all make a return. While the set-up will sound incredibly familiar to Portal veterans, Portal 2 is hardly a retread of the first game. They're also soon reunited with GlaDOS, who takes umbrage at their presence and decides that a new round of potentially lethal tests is in order. In the opening stages of the game, players are introduced to Wheatly, a stammering, motor-mouthed droid voiced by Stephen Merchant, and reacquainted with the Portal Gun, which creates interconnecting portals capable of bending distances, and physics, in their environment. Walls are crumbling, test chambers malfunction and every room the player moves through is riddled with smashed windows, natural overgrowth and broken machinery. Aperture is a wreck: without GlaDOS – Portal 1's female AI antagonist – to run things, the facility is in an advanced state of disrepair. Portal 2 kicks off with player waking up in the Aperture Laboratories, the human behaviour research facility from the first game, and finding out very quickly that things have gone haywire. Still, Valve has managed to go one better than what its team created before, and then built on its impressive foundations. The game seemed like lightning in a bottle and a sequel sounded unnecessary. The first Portal, released in 2007 as part of the Orange Box, was a short, ingenious puzzler wrapped up in first-person-shooter mechanics, underpinned by a darkly comic story about scientific research taken to dangerous extremes. And if you've never played Portal.Well, thankfully, Portal 2 isn't the game that's going to cause this, which is remarkable when you consider it's arguably the sequel of 2011 with the toughest act to follow. If you liked Portal, you'll love Portal 2. Challenging test chambers and hours of brain explosions await you and your partner in the Aperture Science Co-Operative Testing Initiative. The new characters and the deeper plot make this game a must-buy, but that's not good enough for Aperture Science, I mean Valve: A co-op mode was the only thing missing from Portal 1, and they included it in this gem of video games. Of course the humor most certainly made it to Portal 2 and I want to say, this game is even funnier than its predecessor. Portal 2's plot reaches much deeper into the history of Aperture Science, revealing new characters and shining a light on the events of Portal 1. If this is no game of the year, I don't know what is. Portal 2 didn't just live up to the expectations I had, it slammed them harder into the ground, than I could have ever imagined. Years ago, when Valve launched Portal as a fun Half-Life 2 mod, everybody was thrilled with the concept of the game. I don't care.Ĭave Johnson: All right, test's over. But you make her! Hell, put her in my computer. And I will say this, and I'm gonna say it on tape so everybody will hear it a hundred times a day: If I die before you people can pour me in to a computer, I want Caroline to run this place.Ĭave Johnson: Now she'll argue. Brain mapping, artificial inteligence - we should've been working on it thirty years ago. He says what we're all thinking.Ĭave Johnson: The point is, if we can store music on a compact disc, why can't we store a man's inteligence and personality on one? So I have the engineers figuring that one out right now. Cave Johnson: All right, I've been thinking, when life gives you lemons, don't make lemonade!Ĭave Johnson: Make life take the lemons back!Ĭave Johnson: I don't want your damn lemons! What am I supposed to do with these?Ĭave Johnson: Demand to see life's manager! Make life rue the day it thought it could give Cave Johnson lemons! Do you know who I am? I'm the man whose gonna burn your house down - with the lemons!Ĭave Johnson: I'm gonna get my engineers to invent a combustible lemon that'll burn your house down!
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